Stripper

What is it?

The Stripper toolkit by joncorrod focuses on the versatile nature of meshes, providing various effective functionalities for working with and editing mesh topology. Heavily inspired and driven by the concept of edge loops (thank you, Autodesk Maya and Pixologic ZBrush), the organizational data structure behind mesh construction provides a plethora of design possibilities, some of which are still being discovered today. To contribute to that, this toolkit exposes familiar concepts to 3D artists such as:

  • Edge loops
  • Topological bands
  • Singularities
  • Mesh crawling
  • Developable strips and stripes
  • Discrete assemblies
Stripper

Who is it for?

Architects - Designers - Engineers
Construction Industry Players
Research & Academia

Explore the Tool

Directly from the developer’s website

Are you a digital solution provider? Be visible to the NEB community now!

Learn more